Rotate a vector 2d5/29/2023 So each of the facelets have 15 frames screen time. I found out 15 frames is good for my needs. So the initial facelet state should be hidden. Draw 1 facelet with the path tool along the far edge of the base diamond shape.The facelets will be placed in between the base diamond shape and the highlight shape. This should be white color and semi transparent. Draw a highlight shape for the upper part of the diamond.You may want to do it as Rick explained it above (and in fact my steps are not that different) or as Andrew explained. I finally managed to rotate the diamond the way I wanted.Īfter finding the solution it's pretty easy now D The only thing that really needed to move was the vertical line and it only needed to move far enough to line up with the next longitudinal line.įor those reading this post and are interested. The trick to becoming an efficient animator is to learn to look at a problem and break it down into the simplest components. Adding a little curve to the equator line and putting a little crown on the top of the jewel would improve the artwork and only take a few more minutes. This is a good principal of animation for you to use in all kinds of situations. This is how you take a very simple animated line layered on an illustration and make it look like the object is rotating using a loop. The last step is to add the loopOut() expression: You move in on the timeline and use the K key to move to the last TR keyframe, use Ctrl/Cmnd + left arrow to move back one frame, add a new keyframe, then delete the last keyframe: The next step is to move the pre-comp to the first frame and add time remapping: I only needed to include the frames required for the line to move from the edge to the first position. The next step was to trim the layers and create a pre-comp. I offset each line until I had the complete diamond and all the facets created: I started with a diamond shape layer created with a few straight lines, then I added a new shape layer that contained only a single animated line that looked like this: txt extension to the AEP file when it is downloaded. Just for fun I took about 10 minutes and made this project: Dropbox - Fake Diamond.aep Then you can extend the out point of the pre-comp (nested composition) and let the diamond loop as long as you want it to. Move back one frame and set a new keyframe, then delete the last keyframe and add this expression to Time Remapping: loopOut() Go to the end keyframe and you should not see anything. When you add time remapping to the pre-composed layer you will see two keyframes. Duplicate it again, then when you have one complete cycle trim the layers, pre-compose, and add time remapping. Then I would duplicate that layer and offset it in time to fill in the holes. I would animate one vector shape layer for the inset diamonds and have it complete one cycle.
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